Current goal
Start with what the party is trying to achieve.
A new problem. Several ways forward.
Change the plan with a believable complication around the party’s current goal. Prepare clear stakes, several possible ways through, honest costs and consequences, then review a useful follow-on for the scene.

A new problem. Several ways forward.
Put the party’s goal, stakes and possible routes beside the complication.
Start with what the party is trying to achieve.
Give the problem a reason to appear.
Prepare several possible ways through.
Keep risks and consequences clear.

Prepare the complication
The illustration represents fictional scene preparation, not an application screen or generated image output.
Start with the current scene and the party’s goal.
Choose the kind, severity, source and connected layers.
From current goal to useful follow-on
Prepare the complication, choices, costs and what happens next.
Choose its kind and the party’s goal.
Set source, severity and people involved.
Add routes, costs, risks and connected layers.
Check consequences if ignored and the follow-on.
Your complication toolkit
Prepare the reason for the problem, possible routes, costs, risks and follow-on.
Prepare complications for combat, social scenes, travel, dungeons, cities, wilderness, quests, downtime, investigations, negotiations, infiltration, rescues, chases or exploration.
Describe the scene and why the problem appears now.
Name what matters and what may be lost.
Review fair routes with honest costs and risks.
Set the pressure and combine one to three connected layers.
Prepare the problem before your table’s actual roll decides whether it appears.
Edit, lock, change selected sections, undo or redo and save different versions.
Copy, download or print chosen Dungeon Master or player-facing material.
Choose the detail the scene needs
Add the source and stakes that matter.
Set scene, kind, severity and real-roll trigger.
Add source, goal, stakes and people involved.
Connect the complications that shape the pressure.
Prepare the problem before deciding if it appears.
Keep useful complications
Review the routes and current player-facing material.
Edit, lock and change selected material.
Step through your revisions.
Keep and reopen different complications.
Review the chosen view before sharing.

A complication to review
Review the complication, why it appears now and what is at stake.
Put the possible routes beside costs, risks and consequences if ignored.
Review player-facing details before sharing.
A complication creates decisions
Use the written material to prepare a problem with choices.
Review the ways through beside their costs.
Let players choose how to respond.
The generator never replaces your rolls.
It sends nothing to Combat PRO.
Choose your generator access
Choose the required generator access and review current pricing in your account.
Choose the required access for Complication Generator as a selected standalone generator.
Select this generator within an eligible pack. Review current capacity and pricing in your account.
Other generators, Battlemaps and image-credit products have their own access arrangements. They are not included automatically.
Create a free account, choose the required generator access and use Desktop Command Centre on Windows.
VISINVOKE means value
A focused tool for believable obstacles, clear stakes and several possible ways forward.

Start with what the party needs.
Name what matters in the scene.
Put costs and risks beside the options.
Prepare what happens next.
Build your tabletop toolkit
Each card opens its own product website. Review purpose and access separately; related products do not promise included access or automatic synchronisation.

Open your VISINVOKE products from Windows.

Frame a live exchange after an established social mistake.

Build the wider setting around your campaign.

Develop the places your party travels through.

Explore separate adventure environments.

Explore separate fantasy image creation.
Product artwork illustrates fictional scene preparation, not application screens or actual generated image output.
Quick answers
Understand the situations, stakes, routes, revision and sharing.
Prepare a believable problem around the party’s current goal, with a reason it appears now, people or factions involved, clear stakes, several possible ways through, costs and risks, consequences if ignored and a useful follow-on. Review the routes together so the problem offers decisions rather than a dead end.
Create a free VISINVOKE account and review current generator access and pricing in your account. Choose the required access for this selected generator or an eligible generator pack. Other VISINVOKE products have separate access arrangements.
Quick starts with the scene, its kind and severity, and whether a real roll should trigger the problem. Deep adds the source of the complication, what is at stake, the party’s goal, people involved and one to three connected layers.
Choose combat, social scenes, travel, dungeons, cities, wilderness, quests, downtime, investigations, negotiations, infiltration, rescues, chases or exploration. Choose the severity or leave that choice to chance, then review the obstacle, stakes, costs, fallout and layers for the scene.
Lock, change and edit individual sections, undo or redo changes and save different versions. Reopen a saved complication with its goal, stakes, routes, costs and follow-on. Copy, download or print the complete Dungeon Master view or chosen player-facing information. Review player-facing details before sharing, especially after edits, and keep private context in your own notes.
Open Complication Generator from the Generators collection in Desktop Command Centre on Windows. It prepares written material for the scene. The table’s real dice and the players’ responses stay with you. It never starts or changes combat and sends nothing to Combat PRO.

Continue in VISINVOKE
Create a free VISINVOKE account and choose generator access.
Get Desktop Command Centre from your account installer page. Sign in on Windows and open Complication Generator.