A new problem. Several ways forward.

Complication
Generator

Change the plan with a believable complication around the party’s current goal. Prepare clear stakes, several possible ways through, honest costs and consequences, then review a useful follow-on for the scene.

Adventurers review a city map beside a festival harbour while a boatman and official point toward different routes.
Fourteen situations. Clear stakes and several ways through.Windows access through Desktop Command Centre

A new problem. Several ways forward.

Change the plan without closing the choices.

Put the party’s goal, stakes and possible routes beside the complication.

Current goal

Start with what the party is trying to achieve.

Why now

Give the problem a reason to appear.

Fair routes

Prepare several possible ways through.

Honest costs

Keep risks and consequences clear.

Companions review routes, costs and rising pressure on a detailed miniature fantasy city with ships, markers and an hourglass.

Prepare the complication

Set the stakes. Review the routes.

The illustration represents fictional scene preparation, not an application screen or generated image output.

Start with the current scene and the party’s goal.

Choose the kind, severity, source and connected layers.

From current goal to useful follow-on

Set the stakes. Review the ways through.

Prepare the complication, choices, costs and what happens next.

01 · Describe the scene

Choose its kind and the party’s goal.

02 · Shape the problem

Set source, severity and people involved.

03 · Prepare the choices

Add routes, costs, risks and connected layers.

04 · Review the fallout

Check consequences if ignored and the follow-on.

Your complication toolkit

Clear stakes. Honest costs. Room to choose.

Prepare the reason for the problem, possible routes, costs, risks and follow-on.

Fourteen kinds of play

Prepare complications for combat, social scenes, travel, dungeons, cities, wilderness, quests, downtime, investigations, negotiations, infiltration, rescues, chases or exploration.

Start with the current goal

Describe the scene and why the problem appears now.

Set meaningful stakes

Name what matters and what may be lost.

Offer several ways through

Review fair routes with honest costs and risks.

Choose severity and layers

Set the pressure and combine one to three connected layers.

Prepare around a real roll

Prepare the problem before your table’s actual roll decides whether it appears.

Refine and retain variations

Edit, lock, change selected sections, undo or redo and save different versions.

Review and share

Copy, download or print chosen Dungeon Master or player-facing material.

Choose the detail the scene needs

Quick pressure. Connected layers.

Add the source and stakes that matter.

Quick preparation

Set scene, kind, severity and real-roll trigger.

Deep preparation

Add source, goal, stakes and people involved.

One to three layers

Connect the complications that shape the pressure.

Table’s real roll

Prepare the problem before deciding if it appears.

Keep useful complications

Refine the details. Keep the choices open.

Review the routes and current player-facing material.

Individual sections

Edit, lock and change selected material.

Undo and redo

Step through your revisions.

Saved versions

Keep and reopen different complications.

Copy, download and print

Review the chosen view before sharing.

Adventurers return a decorated chest beside a busy fantasy harbour while wet companions recover near their boat.

A complication to review

Review the routes and what follows.

Review the complication, why it appears now and what is at stake.

Put the possible routes beside costs, risks and consequences if ignored.

Review player-facing details before sharing.

A complication creates decisions

Keep responses and dice at the table.

Use the written material to prepare a problem with choices.

Several routes

Review the ways through beside their costs.

Player agency

Let players choose how to respond.

Real dice

The generator never replaces your rolls.

No combat handoff

It sends nothing to Combat PRO.

Choose your generator access

Review current access in your account.

Choose the required generator access and review current pricing in your account.

Individual generator access

Choose the required access for Complication Generator as a selected standalone generator.

Eligible generator packs

Select this generator within an eligible pack. Review current capacity and pricing in your account.

Separate product access

Other generators, Battlemaps and image-credit products have their own access arrangements. They are not included automatically.

Your VISINVOKE account

Create a free account, choose the required generator access and use Desktop Command Centre on Windows.

VISINVOKE means value

A useful complication creates decisions.

A focused tool for believable obstacles, clear stakes and several possible ways forward.

VISINVOKE means value. Quality. Ownership. Rewards.

Clear goal

Start with what the party needs.

Meaningful stakes

Name what matters in the scene.

Several routes

Put costs and risks beside the options.

Useful follow-on

Prepare what happens next.

Build your tabletop toolkit

Separate products. Connected account.

Each card opens its own product website. Review purpose and access separately; related products do not promise included access or automatic synchronisation.

Product artwork illustrates fictional scene preparation, not application screens or actual generated image output.

Quick answers

Complications in plain language.

Understand the situations, stakes, routes, revision and sharing.

What does Complication Generator create?

Prepare a believable problem around the party’s current goal, with a reason it appears now, people or factions involved, clear stakes, several possible ways through, costs and risks, consequences if ignored and a useful follow-on. Review the routes together so the problem offers decisions rather than a dead end.

How do I choose access?

Create a free VISINVOKE account and review current generator access and pricing in your account. Choose the required access for this selected generator or an eligible generator pack. Other VISINVOKE products have separate access arrangements.

What do Quick and Deep preparation include?

Quick starts with the scene, its kind and severity, and whether a real roll should trigger the problem. Deep adds the source of the complication, what is at stake, the party’s goal, people involved and one to three connected layers.

Which situations can I prepare?

Choose combat, social scenes, travel, dungeons, cities, wilderness, quests, downtime, investigations, negotiations, infiltration, rescues, chases or exploration. Choose the severity or leave that choice to chance, then review the obstacle, stakes, costs, fallout and layers for the scene.

How do I revise, keep and share it?

Lock, change and edit individual sections, undo or redo changes and save different versions. Reopen a saved complication with its goal, stakes, routes, costs and follow-on. Copy, download or print the complete Dungeon Master view or chosen player-facing information. Review player-facing details before sharing, especially after edits, and keep private context in your own notes.

Where do I use it, and what stays at the table?

Open Complication Generator from the Generators collection in Desktop Command Centre on Windows. It prepares written material for the scene. The table’s real dice and the players’ responses stay with you. It never starts or changes combat and sends nothing to Combat PRO.

Desktop Command Centre editorial illustration

Continue in VISINVOKE

One account. Your campaign.

Create a free VISINVOKE account and choose generator access.

Get Desktop Command Centre from your account installer page. Sign in on Windows and open Complication Generator.